Exterior Scene
The brief of this project was to model and texture an exterior scene. The mushroom house is done in a stylized way and is modeled to keep the polygon count as low as possible. This model was done in Autodesk Maya and textured in Substance Painter.
Interior Scene
The project was done to display an interior scene, in this case an art studio. The models are kept simple with a low polygon count so that they can be easily textured and stylized. This scene was done completely in Autodesk Maya.